Large Scale & Interactive Scientific Visualization
A blog about ray-tracing and high performance computing for scientific visualization
Thursday, May 1, 2014
Material Editor for SoL-R
After a few interop issues between the GUI and the GPU library (CUDA and OpenCL), I finally got it working! The GUI makes it simple to manipulate materials on the fly, and validate texture mapping implementation (Bump, Normal, Specular, etc).
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