Sunday, June 26, 2016

Bringing interactive ray-tracing to neuroscience

Brayns, the application I've been working on for 6 months at EPFL, is now open-source!





To me, this application represents the first step to bringing interactive ray-tracing to neuroscience. Very exciting moments and millions of ideas are on their way. Stay tuned!

Saturday, June 25, 2016

ISC 2016 Tech Demo on Intel's new KNL architecture

Had a great time presenting Brayns at the Intel booth ISC2016.

Brayns is finally open-source, star it, fork it and contribute to introducing ray-tracing to the world of Neuro-Science. 


Brayns was presented running on 4 KNL nodes and was running amazingly fast! Up to 60fps in Full-HD on a 500 million geometries (spheres, cones and cylinders) model.


Sunday, May 22, 2016

Short trip in the virtual brain

Work in progress... Cool camera lens effects coupled with ambient occlusion and light emitting objects, thanks to ray-tracing.


Souce code is meant to go Open-source in the next few weeks on the Blue Brain github repository.


Stay tuned!

Monday, May 16, 2016

Stepping into the virtual brain

Abstract:

One of the keys towards understanding how the brain works as a whole is visualisation of how the individual cells function; photo-realistic rendering is therefore important.