// Use raytracing engine
using namespace RayTracer;
// Use OpenGL
#include <GL/gl.h> /* Header File For The OpenGL Library */
#include <GL/glu.h> /* Header File For The GLU Library */
#endif // USE_SOLR
SoL-R overrides the OpenGL commands and replaces the default rasterization engine with its interactive ray-tracer. It's as simple as that.
SoL-R is under development but you can already like it on Facebook. Contact me for details.