Volume Rendering coupled to Ray-Tracing: a win-win combination
I am currently working at adding Volume Rendering to the existing Brayns implementation. Using volumes clearly is the way to go to represent the activity that takes place outside of the geometry. Ray-tracing, on the other hand, concentrates on high quality surface rendering, processing shadows and other global illumination.
Many thanks to my colleagues Raphael and Grigori without whom that development would have taken a few more days!
Currently in my volume branch, but soon to be merged into master!!