A blog about ray-tracing and high performance computing for scientific visualization
Tuesday, May 21, 2013
Join the linked-in group "Supercomputing for the masses" !
'If you build them, they will come'. And so we built them. Multiprocessor workstations, massively parallel supercomputers (...) ... and they haven't come.
This extract from "Patterns for Parallel Programming" illustrates the lack of interest in GPUs for developers. If you want to change this and take profit of these incredible and cheap devices, join the group ;-)
Here is the link: http://www.linkedin.com/groups/Supercomputing-masses-GPU-Cuda-OpenCL-3826469?trk=myg_ugrp_ovr
Monday, May 20, 2013
Raytracer getting ready for Oculus Rift
The ray-tracing engine is now capable of generating 360° panorama images interactively. Making it ready to interact with Oculus Rift virtual headset using a simple textured sphere in the default DirectX 3D scene.
Sunday, May 12, 2013
Interactive Raytracing on Android mobile device
Sample code for the GPU HTTP server: https://github.com/cudaopencl/GPUHTTPServer
Android SDK: http://developer.android.com/sdk/index.html
APK downloadable from github, but since this needs a GPU server, email-me for a demo!
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