Monday, September 30, 2013

OpenGL to Ray-Tracing

OpenGL to Ray-Tracing by changing two lines of your code:

#ifdef USE_SOLR
   // Use raytracing engine
   #include <OpenGL/rtgl.h>
   using namespace RayTracer; 
#else
   // Use OpenGL
   #include <GL/gl.h> /* Header File For The OpenGL Library */
   #include <GL/glu.h> /* Header File For The GLU Library */
#endif // USE_SOLR

SoL-R overrides the OpenGL commands and replaces the default rasterization engine with its interactive ray-tracer. It's as simple as that.



SoL-R is under development but you can already like it on Facebook. Contact me for details.