Currently working on reconstructing neurons and glia cells from 3D points and radius. A combination of metaballs and parametric geometry appear to be the best choice for ray-tracing based fast rendering.
Sunday, December 6, 2015
Saturday, October 17, 2015
Friday, August 14, 2015
New CPU-Based ray-tracer in progress...
Currently working on a new CPU-based ray-tracer based on Intel's OSPRay. The above video is running on a Mac Book air!
Tuesday, June 2, 2015
Molecules and ray-tracing
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I truly believe that ray tracing is the future of digital imaging and augmented reality. Being able to go much further than rasterization in terms of image quality, ray-tracing also makes it easy to compute, for example, the amount of light received by an object.
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Neuron morphologies and ray-tracing
3D models generated from neurons morphologies (http://neuromorpho.org) and rendered with my GPU accelerated path-tracing engine.
Monday, March 23, 2015
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