Thursday, April 5, 2018

Menger Sponge in Brayns

Based on the very cool shader toy from Inigo Quilez, I ported the code to ISPC and exploited the vertorized units of the CPU to render the Menger sponge in real time:


As usual, the code is there:

https://github.com/favreau/Brayns-Research-Modules/blob/master/fractals/ispc/renderer/



More information on ray-marching and distance functions can be found on Inigo's website