Thursday, June 27, 2013

Animation and morphing finally added to ray-tracing engine

I extracted animation models from 3D studio Max using the following script:

sliderTime  = 0
for t = 0 to 198 do (
  local newName = "E:\\Deployments\\bin\\obj\\Animation\\InPlace\\InPlace_" + (t as string) + ".obj"
  exportFile newName #noPrompt selectedOnly:false using:ObjExp
  sliderTime += 1
)

It's pretty basic, but it does the job. The ray-tracing engine now supports a new concept: frames. The idea is to easily switch from on scene to another. Bounding boxes from each frame are pre-processed in order to produce optimal rendering.