I am finally getting to what I have been thinking about for the last few months, or maybe years: A fully ray-traced virtual and immersive environment. In order to achieve that project, the following technologies were able to fulfill my requirements:
- Oculus rift for immersive 3D visualization and head orientation
- Kinect for the position of the actor in the real 3D space
- CUDA for making it possible to achieve real-time ray-tracing on a consumer PC.
- WiiMotes for hands orientation and object manipulation
Download the Windows demo and judge by yourself :-)