Friday, March 24, 2017
Tuesday, March 7, 2017
Global illumination / Volume rendering
Last night, I got inspired by the Exposure Render: An Interactive Photo-Realistic Volume Rendering Framework, and started adding global illumination to volume rendering in Brayns. The first results are the following ones, and the code is about to be merged :-)
Monday, February 20, 2017
When Virtual Drums meet Interactive Brain Visualization
Could not help it, had to synchronize my VDrums with Brayns, the large scale interactive brain visualizer I created at EPFL.
Components used for the demo:
- Mido: http://mido.readthedocs.io/en/latest/
- Brayns: https://github.com/BlueBrain/Brayns
Components used for the demo:
- Mido: http://mido.readthedocs.io/en/latest/
- Brayns: https://github.com/BlueBrain/Brayns
Wednesday, January 25, 2017
In the insideHPC News!
In this silent video from the Blue Brain Project at SC16, 865 segments from a rodent brain are simulated with isosurfaces generated from Allen Brain Atlas image stacks. The work is derived from the INCITE program’s project entitled: Biophysical Principles of Functional Synaptic Plasticity in the Neocortex.
I produced 2 sequences of that video using Brayns, the application I designed in the context of the Blue Brain Project.
Monday, January 9, 2017
Saturday, December 3, 2016
Brayns for neuro-robotics
Last tuesday, I presented how Brayns could be used to render high quality images for our colleagues from the neuro-robotics team. Brayns is hardware agnostic and it takes no more than one command line argument to switch between OSPRay (CPU) and OptiX (GPU) backends. The following video shows Brayns in action, on a 24MPixel display wall! Brayns is running on 1 machine powered by 2 Quadro K5000 NVIDIA GPUs.
Friday, October 28, 2016
SIMD accelerated voxelizer
SIMDVoxelizer is a CPU-based voxalizer taking advantage of vectorization units to speed up creation of 8bit raw volumes.
usage: SIMDVoxelizer <voxel_size> <cutoff_distance> <input_file> <output_file>
Input file is a binary array of floats: x, y, z, radius and value of elements. Each voxel of the final volume contains the sum of all elements with a weight that correspond to the value of the element divided by its squared distance to the voxel. Note that in the final volume, values are normalized.
This is currently a brute force implementation that produces accurate 8bit volumes.
The <output_file> is suffixed by the size of the volume.
SIMDVoxelizer makes use of the Intel ISPC compiler and requires ispc to be in the PATH.
To build SIMDVoxelizer, simply run make in the source folder.
Source code available on github.
Sunday, October 16, 2016
Volume rendering and raytracing ... merged!
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It's there, merged and operational in Brayns, and the first results are quite exciting.
Mixing volume rendering and ray-tracing allows more control on atmospheric effects which, in the case of neurosciences, can be used to represent the electromagnetic fields surrounding the neurons.
Saturday, October 8, 2016
Volume Rendering coupled to Ray-Tracing: a win-win combination
Many thanks to my colleagues Raphael and Grigori without whom that development would have taken a few more days!
Currently in my volume branch, but soon to be merged into master!!
Saturday, September 24, 2016
Framework for efficient synthesis of spatially embedded morphologies
I was delighted to contribute to this paper:
Abstract:
Many problems in science and engineering require the ability to grow tubular or polymeric structures up to large volume fractions within a bounded region of three-dimensional space. Examples range from the construction of fibrous materials and biological cells such as neurons, to the creation of initial configurations for molecular simulations. A common feature of these problems is the need for the growing structures to wind throughout space without intersecting. At any time, the growth of a morphology depends on the current state of all the others, as well as the environment it is growing in, which makes the problem computationally intensive. Neuron synthesis has the additional constraint that the morphologies should reliably resemble biological cells, which possess nonlocal structural correlations, exhibit high packing fractions, and whose growth responds to anatomical boundaries in the synthesis volume. We present a spatial framework for simultaneous growth of an arbitrary number of nonintersecting morphologies that presents the growing structures with information on anisotropic and inhomogeneous properties of the space. The framework is computationally efficient because intersection detection is linear in the mass of growing elements up to high volume fractions and versatile because it provides functionality for environmental growth cues to be accessed by the growing morphologies. We demonstrate the framework by growing morphologies of various complexity.Tuesday, September 20, 2016
Wednesday, July 13, 2016
In the news: Top500.org
Brayns in the news, thanks to a amazing collaboration with the Intel team.
Using Intel’s Xeon Phi for Brain Research Visualisation
Sunday, June 26, 2016
Bringing interactive ray-tracing to neuroscience
Brayns, the application I've been working on for 6 months at EPFL, is now open-source!
To me, this application represents the first step to bringing interactive ray-tracing to neuroscience. Very exciting moments and millions of ideas are on their way. Stay tuned!
To me, this application represents the first step to bringing interactive ray-tracing to neuroscience. Very exciting moments and millions of ideas are on their way. Stay tuned!
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